Paracelsus Medizinische Privatuniversität (PMU)

Forschung & Innovation
Publikationen

Virtual reality for delirium

#2025
#INTENSIVE AND CRITICAL CARE NURSING

PMU Autor*in
Peter Nydahl

Alle Autor*innen
Tanja Guenther, Florian Schimboeck, Martina Grosch, Peter Nydahl

Fachzeitschrift
INTENSIVE AND CRITICAL CARE NURSING

Kurzfassung

Background: The use of virtual reality (VR) for educational purposes offers more complex training experiences than conventional methods. It remains unclear whether a training using a VR delirium application (VR-A), compared to traditional presentation-based training (TPT), has an impact on empathy and delirium-related knowledge among nursing professionals (NP). Methods: Prospective, monocentric quasi-experimental crossover study involving clinically active nursing professionals. Two 45-minute training sessions were delivered in varying sequences (a) or b) first): a) VR-A offering a critical care patient's and nursing perspectives; or b) TPT on delirium. NP completed a delirium knowledge questionnaire and the Saarbr & uuml;cken Personality Questionnaire Short Form for empathy at three time points: before (T0), after the first (T1), and after the second (T2) training session. Statistical analyses including paired t-tests and time-series analysis were performed. Results: In total, eighteen NPs participated; n = 12 received VR-A training first, and n = 6 received TPT first. Overall, participation in the training led to a significant increase from T0 to T2 in both empathy (mean difference (MD): 4.94, Standard Deviation (SD): 2.85, r = 0.617, p < 0.001) and knowledge (MD: 3.78, SD: 4.81, r = 0.555, p = 0.004). When VR-A was conducted first, the increase in empathy was greater compared to TPT (MD: 5.75, SD: 2.89, p = 0.003), although no difference in knowledge acquisition was observed to be dependent on the order of the training sessions (MD: 2.0, SD: 0.6, p = 0.732). Conclusions: A VR-A may increase delirium-specific empathy and knowledge, compared to TPT. Future research should investigate the long-term effects of VR interventions on empathy development and explore optimal strategies for their didactic implementation. Implications for practice: VR-A is a promising tool for fostering empathy for patients with delirium, but the effect of desensitation remains open.

Keywords

ENCEPHALOPATHY, DELIRIUM, Training, Virtual reality (VR)